The world has fractured. The year is 2099. Governments have lost control to high-tech syndicates, and crime rates have reached a breaking point. In this "High-Tech, Low-Life" society, the line between hero and villain is drawn by Combat Academies.


The world has fractured. The year is 2099. Governments have lost control to high-tech syndicates, and crime rates have reached a breaking point. In this "High-Tech, Low-Life" society, the line between hero and villain is drawn by Combat Academies.